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The "Remote" mode

FSInn can be run on a remote computer over a private local network, freeing up resources on the main computer running Flight Simulator.

You have to install FSInn on both the main computer (with Flight Simulator) and the remote computer. Install FSInn on the Flight Simulator computer first and then the remote computer.

After the first installation, run FS2004 and FSInn on the first computer, launch an aircraft repository census and close both programs.

For a normal use, first run FS2004 on the main computer, and then run FSInn on the remote computer. FSInn automatically identifies the computer on which FS is running; then it opens a multiplayer session, and joins it.

You can now use FSInn the same way as if it were running on the main computer, but all windows will open on the remote computer.

The voice client (VVL, TeamSpeak or RogerWilco) can be controlled on the remote computer also.

For P2P when using remote FSInn and your router is not UPnP, make sure you set your firewall to forward UDP port 32062 to the remote box NOT your FS PC; otherwise you will remain in Passive mode.

 
fsinn/manual/en/remote.txt · Last modified: 2007/05/18 22:38 by Dubrulle Jean-Luc
 
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